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[IL2CPP] System.Text.Encoding.GetEncoding() throws NotSupportedException
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will throw "NotSupportedException" Read more
Surface shaders skip WorldReflectionVector if it only writes to custom f...
Unity's shader generation optimizes out the entire reflection vector generation. To reproduce:1. Open Empy43b3 project2. Open Shader... Read more
[Components::Rigidbody2D] No enable/disable check box for Rigidbody2D co...
There is no Enable/Disable checkbox for Rigidbody2D componentin the inspector Steps to repro:1. Create a new unity project2. Add a s... Read more
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device, press any button that has 'Show' in the name- A w... Read more
[ UI ] Scroll Rect is interfering with Grid Layout Group
Reproduction steps:1. Open attached project2. Open scene "Test"3. There is a Canvas with a Panel in the scene4. Add a few Image pref... Read more
NullReference when trying to animate sprite in animation window
How to reproduce:1. Open repro.unity2. Select reproGO3. Open animation window4. Drag in moonGrottoMushroomA5. Select either SpriteRe... Read more
SystemInfo.DeviceUniqueIdentifier returns different value depending on wifi
On some Android devices, the value returned by SystemInfo.deviceUniqueIdentifier is different if the device is connected to wifi or ... Read more
Standalone setResolution incorrectly resizes
How to reproduce:1. Open the attached project2. Build the scene in standalone mode3. Click the centered button, it will switch to fu... Read more
All about bugs
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