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[VR] screenshots taken with VR mode enabled are upside down editor only
Taking a screenshot in the editor results in upsdie down image when take in VR mode. 2. How we can reproduce it using the example y... Read more
5.4 Graphics Jobs Player Setting not exposed to editor script
Not possible to control whether MT jobs are enabled or not via editor scripts. Which means people can not automate player building w... Read more
UV properties don't affect UI
Steps to reproduce: 1. Open attached project "CanvasUVBug_Unity534_Broken.zip" 2. Open scene "Untitled" 3. Make sure that Image is ... Read more
Gizmos drawn using DrawGizmo attribute are drawn in random order if they...
Steps to reproduce: 1. Open attached project 2. Open scene "_GizmoTest" 3. Rotate the camera around the gizmo spheres 4. They shoul... Read more
[WebGL] Transparency not working with some shaders
Reproduction steps: 1. Open "hairtest_v2" attached project. 2. Build and run the "main" scene for WebGL. 3. Notice that hair is visi... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps: 1. Open user's project 2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes... Read more
Stencil buffer empty if MSAA disabled
Steps to reproduce: 1) Open the project attached by user in Unity. 2) Open scene 'main.unity'. 3) Enter play mode. - Notice the sph... Read more
[PCMReaderCallback] Streamed audio clip is cut short
How to reproduce: 1. Open the attached project 2. Change the audio file path in Scripts/TestComponent.cs 3. Play the app in the edit... Read more
PostProcessScene callback returns temp name and path of opened scene aft...
Steps to reproduce: 1. Open the attached project 2. Open the scene 'Scene 1' 3. Build 'Scene 1' and check the console Console log: ... Read more
[Unet]Client disconnects during match making game
Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file