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[CEF] Errors and QCocoaAccessibility errors in logs "Cannot Submit Chan...
Steps to reproduce(or just watch attached gif): 1. Open users project. 2. Publish project. 3. In material folder duplicate material.... Read more
UnityWebRequest.Send() throws "java.io.IOException" on Android 4.3 and e...
Reproduction steps: 1) Open "Notifications Client" project 2) Go to "Test" scene 3) Build and run project on Android (4.3 or earlier... Read more
Material Reference getting lost after saving scene
Steps to reproduce: 1. Open attached project "text_test.zip" 2. Open "Repro Negative UV Values" scene 3. Click "File/Save Scene" 4. ... Read more
[Mac OSX]Quickly trying to open the folder on Mac when project was made ...
Steps to reproduce the issue: 1. Download and open attached project on Mac. 2. When the project is loaded, quickly double-click on t... Read more
Audio High Pass Filter component has no slider
Reproduction steps: 1. Open the project 2. Select "Audio Source" gameobject 3. Check the "Audio High Pass Filter" component 4. Notic... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade_xdocument... Read more
When building IL2CPP project for Android with new compiler - error occur...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade-droid_ill... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more
[Windows] building into the same folder again throws path error
Fix has been pulled to trunk and 5.5 Read more
[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering
[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device