Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
8
Found in
2019.4
2019.4.4f1
2020.2
Issue ID
1266303
Regression
No
SerializeReference field from ScriptableObject loses value when deleting last array item and then pressing undo
Reproduction steps:
1. Open the attached project "case1266303.zip"
2. In the Project window click on element named "Test asset"
3. In the Inspector window right-click on "Element 0" and select "Delete Array Element"
4. Undo the action
5. Observe the "Element 0" Integer field in the Inspector window
Expected result: The Integer field value is the same as before deleting
Actual result: The Integer field value is 0
Reproducible with: 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Could not test with: 2018.4.25f1 (namespace name 'SerializeReferenceAttribute' could not be found)
Note: When deleting array element Editor throws this error: Could not reach source property name 'entries.Array.data[0]' while extracting diffs, the reference does not exist in the source serialized data
Comments (3)
-
Yany
Feb 15, 2021 11:38
Will this bug be fixed in LTS and 2020 versions any time soon please?
-
uchimatausa
Feb 02, 2021 23:19
Finally found this report. Please guys, make this fix happen.
-
Yany
Feb 02, 2021 23:14
Unfortunately this breaks my project. How can I avoid using SerializeReference?
Moreover if I put a custom property drawer on the object I made the array of, it just makes Unity 2020.2.2 quit without any usable information.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.7f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.9f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.28f1