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Animator state update wrongly when Update Mode set to Animate Physics
To reproduce: 1. Download the project, open the scene. 2. Set the animator update mode of game object "nanzhujue" to Animate Physic... Read more
ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
Crash in CollectAndProduceGameObjectHierarchy if Resources.UnloadUnusedA...
Editor crash if Resources.UnloadUnusedAsset() is called when async loading assets To reproduce: 1. Open attached project 2. Run cr... Read more
[Terrain] Unity crashes on adding of speedtree to Terrain
Preconditions: 0. Create a new project and enable Collab. 1. New project and scene. 2. Added terrain. 3. Imported Free SpeedTrees ... Read more
[Terrain] Textures panel has UI issues on resizing
To repro: 1. Create a terrain. 2. Go to Inspector -> Terrain -> Paint Textures. 3. Add 2+ textures (using Edit Textures... -> Add... Read more
[AA] Holes appear in mesh when antialiasing is enabled
Steps to reproduce: 1. Open attached project "837596.7z" 2. Open scene "demoScene" 3. In hierarchy select "Alignment" GO and click ... Read more
When launching scene from second downloaded project from Asset Store - U...
1. Create a new project 2. Download and import https://www.assetstore.unity3d.com/en/#!/content/59341 project from Asset Store 3. ... Read more
Connection times out when connecting editor and standalone from differen...
Can't connect editor and standalone from different computers on the same network Steps to reproduce: 1. open attached project 2. bu... Read more
NetworkManagerHUD X key bind for stopping server does not work
Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. start as Server(!) 4. press 'X' on keyboard Expected: stops se... Read more
'Speedtree materials need be regenerated': need a way to navigate
1. What happened When importing some Speedtree assets user get a console error 'SpeedTree materials need to be regenerated'. And the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles
- The Editor process is not being put in front when focused after using an un-docked feature window
- Motion Vectors for an object are included in the URP Motion Vector pass when the object's layer mask is filtered out