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Transition preview disappears when exit time is close to 0 and transitio...
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Select AnimaControll in hierarchy and open animator window 4. S... Read more
[WSA] Tile's "Short name" is limited to 13 chars instead of 40
In player settings under Icon section Tile's "Short name" is limited to 13 characters although in https://msdn.microsoft.com/en-us/l... Read more
There is no support for layers or partial animations in the PlayableAPI
Steps to reproduce: 1. Open attached project's scene "default". 2. Enter play mode. 3. Right dwarf's legs are twisted Reproduced o... Read more
Android virtual keyboard is white text on white background - caused by A...
In some cases keyboard text of android keyboard is shown as white in white background which makes it impossible to see when writing. Read more
OnTriggerEnter called before Start
Steps to reproduce: 1. Download and open attached project "New Unity Project.zip" 2. Open scene "scene1" and play it 3. Press "y" on... Read more
[Chrome+Edge] Standard Assets scene fails with audio error: provided flo...
-e: see title -repro: --create new project --import standard assets from asset store --build the car and/or carAI scene --run in b... Read more
[UnityWebRequest] redirectLimit = 0 doesn't disable redirects
Steps to reproduce: 1. Open attached project 2. Play "Test" scene 3. Notice error in the console ("Response code is not 301") 4. Ope... Read more
[AssetBundles] Playback freezes after saving a Prefab and Building Asset...
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Click the steps in the upper menu bar 'Asset Bundle ... Read more
Unity 5.3.4p2 is slower than Unity 5.3.4p1 switching platforms
Unity 5.3.4p2 is slower than Unity 5.3.4p1 switching platforms. The Cache Server is working correctly, but the slider "Importing sma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file