Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1257149
Regression
No
TextMeshPro - Text (UI) does not display outline effect when used with a custom shader
To reproduce:
1. Open attached project ("case_1257149-Sample.zip")
2. Enter the Play mode
3. Observe the top-most text
Expected result: The text has a green outline
Actual result: The text has no outline
Reproducible in: 2018.4.26f1 (1.4.0, 1.5.0), 2019.4.6f1 (2.0.0, 2.1.1), 2020.1.0f1, 2020.2.0a19 (3.0.0, 3.0.1)
Note: The issue is not reproducible with TextMeshPro - Text (outside of Canvas) or a regular Text component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2020.2):
Make use of the materials texture ID and Texel size if not texture was provided.