Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1257149
Regression
No
TextMeshPro - Text (UI) does not display outline effect when used with a custom shader
To reproduce:
1. Open attached project ("case_1257149-Sample.zip")
2. Enter the Play mode
3. Observe the top-most text
Expected result: The text has a green outline
Actual result: The text has no outline
Reproducible in: 2018.4.26f1 (1.4.0, 1.5.0), 2019.4.6f1 (2.0.0, 2.1.1), 2020.1.0f1, 2020.2.0a19 (3.0.0, 3.0.1)
Note: The issue is not reproducible with TextMeshPro - Text (outside of Canvas) or a regular Text component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when you first Blit the Shadow map and then set it back to Buffer
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
Resolution Note (fix version 2020.2):
Make use of the materials texture ID and Texel size if not texture was provided.