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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




SyncListStruct Callback doesn't work properly when you have multiple same scripts on single GameObject



Repro steps:

1) Build project
2) Open two instances of built applications
3) In first one press "H" button on keyboard (starts Host)
4) In second one press "C" button on keyboard (starts Client)
5) Focus Host application and press "I" button on keyboard (Cube will show on host and client)
6) With Host focused press "Space" button on keyboard
7) Notice that Console messages in running builds differ - client build doesn't show what it should show

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