Search Issue Tracker
By Design
Votes
0
Found in
5.2.0p1
Issue ID
728977
Regression
Yes
After removing the Mask Component mask.Enabled state is true
Reproduction steps:
1. Open attached project
2. Open the "Mask Repro" scene
3. Select the "Button" GameObject (Canvas->Button)
4. Disable and enable the Mask component (Notice the console is outputting the correct mask state)
5. Remove mask component form the "Button" GameObject
6. After removing the Mask component the console outputs that the mask.Enabled state is true when It should be false
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment