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81
votes
Fixed

Application crashes on Android adreno based graphics drivers

Mobile Rendering

-

Jul 01, 2014

-

Version/s: 4.5.0f6

Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more

25
votes
Fixed

The lack of vertex attributes causes a crash on dynamic batching

Mobile Rendering

-

Mar 26, 2015

-

Version/s: 5.0.0p2

Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

-

Jul 19, 2014

-

Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

0
votes
Won't Fix

[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2

Mobile Rendering

-

May 23, 2017

-

Version/s: 2017.1.0b2

Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more

0
votes
By Design

[iOS][GLES] RenderTexture.GetTemporary returns empty texture

Mobile Rendering

-

Sep 18, 2015

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Version/s: 5.2.0f3

1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more

0
votes
Fixed

UI not rendered on Android and iOS if native rendering event is issued i...

Mobile Rendering

-

May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more

2
votes
Won't Fix

[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...

Mobile Rendering

-

Nov 10, 2015

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Version/s: 5.2.2p3

1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more

0
votes
Not Reproducible

GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more

0
votes
Fixed

Changing the quality setting in Awake fails to enable the AA on Android

Mobile Rendering

-

Oct 13, 2014

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Version/s: 4.5.3f3

Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more

1
votes
Fixed

Android Builds Don't Include Tangents for Sprites

Mobile Rendering

-

Jun 29, 2014

-

Version/s: 4.5.1f3

Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more

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