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Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used