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Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps: 1) Open ColliderFlip project and asd.scene 2) Select linux object in the Hierarchy and notice the polygon collider in t... Read more
Error "UriFormatException: Invalid URI: The hostname could not be parsed...
Regression - not reproduces in 5.4.0b7 In 5.4.0b8 when you adding NetworkManager - it has "MatchMaker Host URI"-field set to "https:... Read more
Camera doesn't have preview if Inspector has Debug mode enabled
Steps to reproduce: 1. Create new project 2. In hierarchy, select Main Camera and notice that it has preview 3. Change Inspecto mod... Read more
[HLSLcc] Accessing property by indexer in a loop fails to compile with a...
How to reproduce: 1. Open attached project 2. Allow the shader to compile - Note the errors thrown in the console: GLSL compilatio... Read more
[Windows] Unity crashes when stays unfocused for a while
Regression from revious build - Version 5.4.0b7 (b558e46def43) Steps: 1. Open Unity with some project 2. Switch to another applicati... Read more
Undo.DestroyObjectImmediate(null) crashes in DestroyObjectUndoable(Objec...
How to reproduce: 1. Open attached project 2. Go to menu Test/Crash - Editor immediately crashes when the item is clicked - Repr... Read more
Uninformative "i < sampleCount" error on opening project
On importing package user gets uninformative errors: "i < sampleCount" To repro: Open package attached. or Import SECTR COMPLET... Read more
[UWP] Nothing happens when calling Screen.SetResolution
To reproduce: 1. Open the project 2. Build an Universal 10 project 3. Compile the VS project 4. Run the app on Lumia 5. Notic... Read more
[Android] uGUI Image(Script) performance regression
Reproduction steps: 1) Open users attached project, proceed to "MainScene" scene and build for android. 1.1) Note the fps value on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow