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Default weight value in Created Animator cannot be changed by modifying ...
How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more
Using Unity Ads and Stripping crashes project on Android
Enabling Stripping level while using Unity Ads causes crash on Android devices from Unity 5.3 Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps: 1. Open attached solution 2. Start "ChatServer.exe" 3. Start "ClientGUI.exe" 4. Press "Connect to 127.0.0.1" button in Clien... Read more
IL2CPP fails generating code
1. Open attached project 2. Build to WebGL or iOS with IL2CPP 3. Building will fail /Assets/../Temp/StagingArea/Data/il2cppOutput/t... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce: 1. Open attached project 2. Play Scene_0 3. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1 Regression from 5.2.4f1 Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion 2. Run ChatServer.exe ==> Program crashes What is going on inside: If HostTopology has a special connecti... Read more
IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps: 1. Open attached project 2. Open and play the "Crash" scene 3. Visual Studio runtime error appears after which U... Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project 2. Build to iOS 3. Press "CREATE MATCH" 4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3... Read more
Player settings window doesn't repaint when switching focus back to Unit...
To reproduce: 1. Open editor 2. Open player settings (ctrl+B) 3. Focus on another non-Unity window 4. Focus back on Unity 5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window