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[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project 2. Open scene ActiveRigidbodies.unity 3. Play the scene 4. Open the Profiler window - I... Read more
[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps: 1) Open the project I attached and download.scene in it 2) Play it in Editor 3) Notice it says '106 downloads complete... Read more
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow: a) 1. Open "game" scene in "game" folder 2. Bake lighting for this scene 3. Go to any ... Read more
Can not copy/paste assets files
Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more
[Editor] Compute shader extension/icon not shown whe creating a compute ...
To Reproduce: 1. In any project create a Compute Shader file ('Create/Shader/Compute Shader'). 2. Observe that unlike when creating... Read more
[Editor] Editor Crash
Description: It looks like in the log that D3D is not supported due to the hardware of the user’s computer. Error code 0x887a0004 wa... Read more
Handles.MakeBezierPoints() omits the second last point
Reproduction steps: 1. Open the attached project "BezierBug.zip" 2. Open the "BezierBug" scene 3. Notice the gap between cubes in th... Read more
UI Text/Buttons flicker when there are a lot of disabled UI elements pre...
How to reproduce: 1. Open attached project 2. Open scene Scenes/bug.unity 3. Play the scene - Note the flickering in both the Scen... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device