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Two asserts appear when user double-clicks on unitypackage outside the E...
Regression: First Unity version where this behaviour is introduced: 5.4.0b2 (1f5762d1292e) Steps: 1. Open Editor with some project 2... Read more
[iOS] RaycastHit.textureCoord returns Vector2.zero on iOS
Steps to reproduce: 1. Open attached project (link in edit) 2. Build 'TestScene' for iOS 3. Build and run the Xcode project to a de... Read more
NullRef exception appears in "AvatarMaskInspector.IsMaskUpToDate ()" whe...
Regression: first build where issue was introduced: Version 5.4.0b7 (b558e46def43) Steps: 1. Open attached project 2. Go to "Assets ... Read more
Can not change Conf. Joints Linear Limit through the script
Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select GameObject "Cube" 4. Play the scene 5. Hold Space... Read more
[Shaders] D3DCompiler crashes with too large shader arrays (_CxxThrowExc...
Shaders that try to use arrays larger than 64kb in size crash the shader compiler. Missing _CxxThrowException implementation in the ... Read more
Not all recent projects are vicible in launcher window
Not all recent projects are vicible in Connect window 1. What happened Not all recent projects are vicible in Connect window 2. How... Read more
[ImageEffects] Image Effect brightens scene in Linear color space
Image effect script in conjunction with MSAA brighten the game view in Linear color space on GLCore. 1. Open Level 01 from attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow