Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1254876
Regression
No
UI Image Fill Origin is changed when selecting multiple Filled type images with different Fill Origin
To reproduce:
1. Open attached project ("case_1254876.zip")
2. From Hierarchy unfold the 'Canvas' Game Object
3. Select all child Game Objects
Expected result: Fill Origin remains unchanged for selected Game Objects
Actual result: Fill Origin is changed to the same value for every child Game Object
Reproducible in: 2018.4.23f1, 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1