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NullPointerException when animating (rec mode) a shader property
To reproduce: 1. Open attached project 2. Select the Quad. 3. Change it's albedo color. It works. 4. Open the Animation window an c... Read more
[culling] Wrong culling of some particle objects
1. Open attached "CANDLE3" project 2. Open "repro" scene in assets folder 3. In hierarchy tab, click on "FX" and then double click o... Read more
Crash saving scene
To reproduce: 1. Open attached project 2. Open UI scene 3. Save scene 4. Editor crashes Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps: 1. Open attached project 2. Select Assets -> AssetBundles -> StandaloneAndEWeb 3. Select any folder - Notice t... Read more
Unity crashes when AnimatorOverrideController is added to the character
1. Create a new project 2. Import "characters" package from standard assets 3. Add "Characters/ThirdPersonCharacter/Models/Ethan.fbx... Read more
[GL][ES] does not render compute shaders correctly
Steps to reproduce: 1. Download attached project "Fluidity.zip" 2. Open it via console with launch parameter "-force-glcore45" 3. Pl... Read more
[Transition][Editing] Multiple transitions cannot be edited
How to reproduce: 1. Create anew project 2. Create Animator controller 3. Create few states and transitions between them 4. Select f... Read more
Selecting corrupted animator controller in animator component crashes Unity
How to reproduce: 1. Open the attached project 2. Open Level01 scene 3. Select Player game object 4. Select on the circle selector i... Read more
ReadPixels get distorted input in Game View window
Steps to reproduce: 1. Download and open attached project "Color Picker Test.zip" 2. Play the scene "Debug" 3. Change aspect ratio t... Read more
[Transform] Scale decreases on rotated object, when it's added to the pa...
Reproduction steps: 0. (As shown in the attached GIF file) 1. Create new empty project. 2. Create 2 cube objects. 3. Change first cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL