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[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...
Repro steps: 1) Open the project and test.scene 2) Make sure Static Batch is enabled and Dynamic Batch - disabled 3) Open Profiler a... Read more
Empty <color> tag in rich text UI.Text produces white coloured text inst...
Steps to reproduce: 1. Create UI->Text object 2. Change text value so it uses color tag without a parameter (e.g. <color>text</color... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_770795 2. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS] Standard shader appears metallic on device even though metallic is...
To reproduce: 1. Open attached project 2. Build to iOS 3. Launch the game on a device 4. Notice that the clams on the tower have a m... Read more
[Batching] Static batching is not working
Repro steps: 1) Open the project and test.scene 2) Enable Static Batch object and disable Dynamic Batch 3) Play and in the profilers... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the ... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happened Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow