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Fixed in 1.0.0, 0.3.4, 0.2.7

Votes

1

Found in [Package]

0.2.6-preview

Issue ID

1253862

Regression

Yes

"Invalid effector for CustomOverlay attribute" error is thrown when getting assembly type's custom attributes

Package: Animation Rigging

-

How to reproduce:
1. Open the user-supplied project "BugReportInvalidEffectorAttribute.zip"
2. Observe the Console

Expected result: no errors are thrown
Actual result: "Invalid effector for CustomOverlay attribute" error is thrown when BugReport.cs is executed

Reproducible with: 0.2.1-preview, 0.3.3-preview (2019.3.15f1, 2020.2.0a15)
Not reproducible with: 0.1.2-preview, 0.1.4-preview (2019.3.15f1)
Could not test with: 2018.4 (due to the package not being available)

Notes:
1. The full error:
Invalid effector for CustomOverlay attribute.
System.RuntimeType:GetCustomAttributes (bool)
BugReport:.cctor () (at Assets/BugReport.cs:13)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:114)

Comments (1)

  1. 94f7039750460882895ba81d38ee2c17?d=mm

    TP-Fab

    Jul 21, 2020 09:17

    Hi, any update on this? still happening every now and then.

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