Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1
2020.1.0b8
Issue ID
1246565
Regression
No
UI is not responsive after opening Android Native popup Dialog
How to reproduce:
1. Build and run the attached "TouchBugDemo.zip" project to an Android device
2. Click "Open" button (red rectangle should appear at the top left of the screen)
3. Try to click any of the buttons in the scene
Expected Behavior: Buttons are responsive (shows click animation) and button "log" prints logs like "hello" to the console
Actual Behavior: UI buttons are not responsive
Reproducible with: 2020.1.0b13
Coult not test with: 2020.2, 2019.4, 2018.4 due to Gradle dependency errors during the build
Devices reproduced:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
This is a duplicate of issue #1255346