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Fixed

Fixed in 2019.4

Votes

2

Found in

2019.3

2019.3.0a12

2019.3.10f1

2020.1

Issue ID

1241352

Regression

Yes

Crash with __pthread_kill + 10 when debugging with Rider

CodeEditors

-

How to reproduce:
1. Open the attached Rider_Debugger_Crash.zip project
2. Open Scenes/Main
3. Open Scripts/TestScript with Rider
4. Attach debugger to Unity Editor & Play
5. Press Play to enter the Play mode
6. Add a few breakpoints (f.e. line 8 &10)
7. Press fn+f5
====Crash occurs====

Reproducible with: 2019.3.0a12, 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a13

Not reproducible with: 2018.4.0f1, 2018.4.23f1 2019.3.0a11, 2020.2.0a14

A few lines from the stack trace:
0 libsystem_kernel.dylib 0x00007fff682632c6 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff6831ebf1 pthread_kill + 284
2 libsystem_c.dylib 0x00007fff681cd6a6 abort + 127
3 com.unity3d.UnityEditor5.x 0x0000000112b5273e HandleSignal(int, __siginfo*, void*) + 62
4 libmonobdwgc-2.0.dylib 0x0000000149f3a16d mono_chain_signal + 79
5 libmonobdwgc-2.0.dylib 0x0000000149f3a4b0 sigabrt_signal_handler + 86

  1. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.5f1

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