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Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project 2. Go to the Player Settings 3. Under the Resolution and Presentation section, find the Mac... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project 2. Build to tvOS 3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Use... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project 2. Open a window of Google Chrome 3. Put the Chrome window into Fullscreen 4. Build proj... Read more
Unity hangs and crashes on debugging project with KeyNotFoundException:...
To repro: 1. Open project attached. 2. Open any scene and Open RestartGame script. 3. Add breakpoint on Press function. 4. Attac... Read more
Massive memory use when calling Camera.Render in Editor
Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exact... Read more
[Old AMD Only][GLCore] GUI flickers in game view during play mode
Project Steps: 1. Play demo_scene 2. Move camera a bit with mouse 3. Notice that GUI stats (If you have it opened) and fps image fli... Read more
[AW] while recording a Legacy Animation's rotation incorrectly sets curv...
How to reproduce: 1. Create a game object, assign it an "Animation" component (Legacy Animation) 2. Open the Animation Window 3. Cre... Read more
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow