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If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION: If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits the... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce: 1. Open attached "TimelineTest" project and "Test" scene 2. Select the "Director" GameObject and open Timeline win... Read more
[WSA] Exception: Failed to locate is thrown when opening Build Settings ...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings 3. Switch platform to Windows Store 4. Observe the exception... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList assetion fail when ent...
Repro steps: 1. Open scene1 from the attached (empty) project, or open any other project. 2. In the editor, press Ctrl + P (play) fo... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce: 1. Open project attached by QA 2. Build project for iOS (with "main" scene) and run it on a device 3. In the corner o... Read more
[iOS 11] Some characters are shown as a question mark
To reproduce: 1. Open project attached by the user 2. Build and run it on iOS 11 device Expected result: Every character should be ... Read more
WWW.responseHeaders object is null if there is no internet connection
Steps to reproduce: 1.Open attached 'www.zip' Unity project 2.Disable your internet connection 3.Enter Play mode Expected results: ... Read more
[FixInGit1.5.0] Editor hangs when pushing changes and entering play mode...
Editor hangs when pushing changes and entering play mode at the same time To reproduce: 1. Open project (link in edit) 2. Push pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs