Search Issue Tracker
Static GameObjects are not getting lit by Realtime Global Illumination w...
How to reproduce:1. Open the “IN_23444” project2. Press File → Build And Run (Android or WebGL)3. Observe the static GameObject in t... Read more
Scene view flickers when using the "Deferred" Rendering Path and a Rende...
How to reproduce:1. Open the attached project “RenderFeatureIssue.zip“2. Open Scene “SampleScene“3. Open the Game view and Scene Vie... Read more
AddressablesProfilerDetailsDataInspector compile error
https://forum.unity.com/threads/upgrading-to-addressables-1-21-9-gives-error-on-buildsettings-webgl.1423083/ Seems like we missed a ... Read more
Prefab links get corrupted when building the Project
Reproduction steps:1. Open the attached “Test Project” Project2. Open the “Assets/Prefabs/Dungeon/PrologueTower/TheRabbittownPrologu... Read more
[HDRP] Able to affect directional lights during runtime without the use ...
Steps to reproduce:1. Open attached project "Bug.zip" and scene "SceneName"2. Enter Play Mode3. In Game View, press the Button4. Obs... Read more
Moving an Asset with same name as a Folder in the destination causes nam...
Steps to reproduce:1. Open attached project "Bug.zip"2. In Project window, open Assets/Scenes/SceneName folder3. In Project window, ... Read more
Warning displayed in the Console when opening "Burst AOT Settings" in Pl...
Reproduction steps:1. Open the attached project “BurstAOTwarning“2. Enter Play mode3. Open Project Settings4. Select the "Burst AOT ... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
Registry conflict when importing a package
Reproduction steps:1. Open the attached “My project (1)” project2. Observe the Console Window Expected result: No errors are thrownA... Read more
Optimized Frame Pacing increases APK file size when Project is Built
Reproduction steps:1. Open the attached Project “BugRepro”2. Navigate to Player Settings > Settings for Android and disable Optim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations