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Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
Removing animation key resets property to 0
Steps to reproduce: 1. Open attached project "778046.zip" 2. Open scene "repro" 3. In hierarchy, select Cube and open animation win... Read more
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce: 1) open project '_SubstancesTest.zip' 2) play scene 'sc00' Expected: All 3 spheres have their saturation change... Read more
Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce: 1. Create new Unity project 2. Add an Input Field to the scene 3. Build and run on iOS device 4. Click on the I... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[ImageEffects] TCG Gamma is backwards
TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading 2) Make an object of flat colour 2... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps: 1) Open the ProfilerMax project 2) Notice the layout - upper window has Profiler, lower has Game view 3) Set the Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException