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String is cleared after scene reload when it contains more than 69 chara...
How to reproduce: 1. Create a new project 2. Create a new Gameobject 3. Change the Gameobject name to "abcdefghijabcdefghijabcdefghi... Read more
Mobile Notifications - Errors with Notification icons are drawn over the...
When selecting a texture to use as a Mobile Notification icon on Android, if you select a texture that can't be used then an error m... Read more
[Android ] Videoplayer with 1080p freezes when being transcoded with cod...
To reproduce: 1. Open attached project 2. Press on video and make sure that transcode is checked, dimensions set to Original 1920x10... Read more
[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...
To reproduce: 1. Open attached project "ShaderTest copy.zip", scene Start 2. Build and Run the project 3. Observe the model in built... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
[Mobile Notifications] Unfriendly name used in asset folder structure w...
When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.... Read more
Package Manager - NullReferenceException occurs when removing a package ...
If you are only viewing the packages in your project and remove one, a NullReferenceException will occur in the console: Package Ma... Read more
Test Framework - Grammatical error in package description text
When viewing the description of the Test Framework package in Package Manager, the description states: "Test framework for running ... Read more
ProBuilder - GUI Layer components are used in the Runtime Examples
When you installed the ProBuilder runtime examples via Package Manger, the following warning appears in the console: Component of t... Read more
Ping highlight does not mark a folded child GameObject in the Hierarchy ...
How to reproduce: 1. Open user-submitted project (WrongPingDraw) 2. Open the 'SampleScene' 3. In the Hierarchy window Unfold the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window