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"Isometric Z as Y" tilemap tiles that should be behind a GameObject appe...
Reproduction steps:1. Open project “2d_isometricSorting_testing”2. Open scene “testing_01”3. Observe the Scene View Expected result:... Read more
Unused override is created when removed component is applied via context...
Add Cube GameObject to the Hierarchy Convert it to the prefab Remove BoxCollider Apply removed component via context menu on the rem... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps:1. Open project “GaiaTest”2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager”3. Select “1. Terrains”, choo... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce:1. Open the "IN_38621" project2. Press File -> Build Settings -> Build3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Drag the weight slider to the left5. Observe... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce:1. Open the attached user's project from the Dropbox link "compute-xr-test.zip"2. Make sure MockHMD plugin is ena... Read more
The position of the prefix label changes when using a drawer and setting...
How to reproduce:1. Open the attached project “PrefixIssue.zip“2. Open the “New Scene“ Scene3. Select the “GameObject“ GameObject in... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
AnimationStream.deltaTime and Time.deltaTime are not equal when the Time...
Reproduction steps:1. Open the attached "repro_IN-38581.zip" project2. Open the "Assets/Sample" Scene3. Enter Play mode4. Observe th... Read more
Apply Prefab Instance does not register unused overrides
Steps: Open attached project Load SampleScene Select child GameObject (Nestee) and tick "Is Trigger" on the BoxCollider Delete Neste... Read more
All about bugs
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