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Fixed

Votes

2

Found in

5.2.0f3

Issue ID

726446

Regression

No

[ImportSettings] Crunched textures without Mip Map generation are failed to create

2D

-

Repro steps:

1) Open a new project and import the image file user sent(vibracion_l@2x.png)
2) Click the image and in the Inspector window uncheck Generate Mip Maps
3) Change Format to Crunched
4) Click apply and notice that in the Sprite Preview window texture becomes transparent and the console window throws error (failed to create 2D texture)

Workaround: Check Generate Mip Maps

Comments (7)

  1. arumiat

    Apr 23, 2016 18:04

    Fixed but I can't see it in any of the latest patch releases

  2. Arthurtnt

    Mar 22, 2016 23:07

    I'm still seeing this issue in the latest version (5.3.4f1) for Windows.

  3. bobmoff

    Mar 05, 2016 14:09

    This issue still exist in 5.3.3p2 in Windows.

  4. pauloiu1991

    Dec 03, 2015 08:10

    And just a note: this doesn't happen on OSX where I did all my development until my client told me that some sprites are not showing up on windows. I fixed what he saw and what I saw but there are 27 of these errors when I build in windows and no clue what are those files. So some user might stumble upon a button or an important sprite in the game that he can't see and then you are telling that this isn't severe enough and has no priority for a release? Also the workaround (which isn't a workaround because it turns up a file 10x bigger) can't be applied when you don't know what the file is.

  5. pauloiu1991

    Dec 03, 2015 07:58

    I can definetly say that is bug is at least from 5.1 and it is still not fixed on 5.2.3f1.

  6. movra

    Oct 19, 2015 17:05

    Turns out to crunch a sprite, the source image's height and width must be either a power of two or - here it comes - a multiple of 100.

    For example 1024 x 512 and 1000 x 800 both work, but 1010 x 1010 does not.

  7. movra

    Oct 19, 2015 15:31

    > Workaround: Check Generate Mip Maps

    That's not a workaround, that's disabling crunch and defaulting to Truecolor.

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