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CustomPropertyDrawer throws an "Assertion failed on expression" error wh...
Reproduction steps:1. Open the attached project “CustomPropertyBug“2. Open the Scene “Assets/Scenes/Test”3. In the Hierarchy window ... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
ProBuilder Stairs shape doesn’t get affected when changing “Inner Radius”
How to reproduce:1. Open the attached “BuilderBug.zip” project2. Open Menu > Tools > ProBuilder > ProBuilder window3. Press... Read more
Box Collider issues when built to Android devices
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play mode and observe collisions3. Build and Run to an Android de... Read more
[Android][OpenGLES] Unused SubShaders are compiled when ShaderVariantCol...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Build And Run on an Android device3. In Play... Read more
[Android] APK size increases when built with 2023.X
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Go to File > Build Settings and press “Bu... Read more
[iOS] Application crashes after closing it if a video from VideoPlayer i...
How to reproduce:1. Build And Run the user’s attached “VideoCrashOnIOS.zip” project on an iOS device2. Close the app and observe the... Read more
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when gene...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Right mouse click on the blue square in the Game Window Exp... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce:1. Open the user-attached “MacBuildCrash.zip” project2. Build the project Expected result: The build is successfulA... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce:1. Open the attached project "CubyRoad.zip"2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected