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"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip)2. Double click on the PoisonBubbles.prefab asset3. Observe the errors... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field.Note that the icon is missing. Read more
[Linux] Scroll sensitivity of touchpad is too high
To reproduce:0) Have a touchpad1) Create new project2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5f1 a... Read more
[InputField] Symbol is written on the top of previosly written symbol wh...
[InputField] Symbol is written on the top of previosly written symbol when using certain emojis To reproduce:1. Open project2. Play ... Read more
Enabled GenericMenu.allowDuplicateNames doesn't allow duplicates in subm...
To reproduce:1) Create new project2) Create Editor folder and a script in there, use the code of first example here: https://docs.un... Read more
[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...
Prerequisites:You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro:1. O... Read more
[GPU PLM] [Crash] Crash when baking LWRP / HDRP template scenes with lig...
Steps:1. Create new project with LWRP / HDRP template2. Open the sample scene3. On Lighting Settings > Lightmapping Settings, cha... Read more
[GPU PLM] Editor shows 'Total Bake Time: 0:00:00' after baking with GPU ...
Steps to repro: 1. Open attached project and 't1' scene;2. In the Lighting window click 'Generate Lighting' button;3. Wait until sce... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode