Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726627
Regression
Yes
Two Crashes related to AnimatorController
Steps to reproduce first crash:
1. Open attached project's scene "Scene1".
2. Assign "AMP" override controller to Hierarchy/Character/AMP.
3. Unity crashes.
Note: Override Controller does not have link to any Animator Controller. If it's set to any controller Unity no longer crashes
Stack trace's upper line: AnimatorOverrideController::GetBehaviours
Reproduced with 5.2.0a1 (bbf5f292fe79, 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422)
Steps to reproduce second crash:
1. Open the same scene.
2. Enter play mode.
3. Press space multiple times rapidly.
4. Unity crashes.
Stack trace's upper line: AnimationPlayable::ConnectNoTopologyChange
Reproduced with 5.2.0b1 (687f34698e37), 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422) and 5.2.0a4 (7747a2c50081)
Tested on Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment