Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726627
Regression
Yes
Two Crashes related to AnimatorController
Steps to reproduce first crash:
1. Open attached project's scene "Scene1".
2. Assign "AMP" override controller to Hierarchy/Character/AMP.
3. Unity crashes.
Note: Override Controller does not have link to any Animator Controller. If it's set to any controller Unity no longer crashes
Stack trace's upper line: AnimatorOverrideController::GetBehaviours
Reproduced with 5.2.0a1 (bbf5f292fe79, 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422)
Steps to reproduce second crash:
1. Open the same scene.
2. Enter play mode.
3. Press space multiple times rapidly.
4. Unity crashes.
Stack trace's upper line: AnimationPlayable::ConnectNoTopologyChange
Reproduced with 5.2.0b1 (687f34698e37), 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422) and 5.2.0a4 (7747a2c50081)
Tested on Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment