Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
726767
Regression
Yes
Transition from a sub state machine to the exit node freezes animator window
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window
Steps to reproduce:
1. Open attached project.
2. Open "BuggyAnimatorController".
3. Enter either "ENTER TO TRIGGER BUG" or "NOT DEFAULT, STILL CRASHES" sub state machine.
4. Animator window freezes (every update null reference exception).
5. Open "EmptyAnimatorController (Click this to reset Animator window)" to reset animator window.
Reproduced with 5.2.0a3 (6efbb0297ea5), 5.2.0f3 (7708b7092ef5)
Regression from 5.2.0a2 (060bb4c42af6), 5.1.3p3 (f0a33a6ef422)
No repro on 5.3.0a3 (f8fce16f3b0f)
Tested on Windows 10.
User's forum post: http://forum.unity3d.com/threads/5-2-setting-a-transition-in-the-base-layer-to-the-exit-node-crashes-animator-window.354292/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
This is a duplicate of issue #719292