Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
726767
Regression
Yes
Transition from a sub state machine to the exit node freezes animator window
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window
Steps to reproduce:
1. Open attached project.
2. Open "BuggyAnimatorController".
3. Enter either "ENTER TO TRIGGER BUG" or "NOT DEFAULT, STILL CRASHES" sub state machine.
4. Animator window freezes (every update null reference exception).
5. Open "EmptyAnimatorController (Click this to reset Animator window)" to reset animator window.
Reproduced with 5.2.0a3 (6efbb0297ea5), 5.2.0f3 (7708b7092ef5)
Regression from 5.2.0a2 (060bb4c42af6), 5.1.3p3 (f0a33a6ef422)
No repro on 5.3.0a3 (f8fce16f3b0f)
Tested on Windows 10.
User's forum post: http://forum.unity3d.com/threads/5-2-setting-a-transition-in-the-base-layer-to-the-exit-node-crashes-animator-window.354292/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
This is a duplicate of issue #719292