Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f2
Issue ID
724828
Regression
Yes
UI child elements do not update correctly when parent has nested Canvas but no CanvasRenderer
How to reproduce:
1. Load the attached project, scene "test"
2. Expand the GameObject "ExpandMe"
3. Move the GameObject "MoveMe" around (e.g. change the PosX parameter)
4. Observe, that the white image (the child of that GameObject) is not moved in the scene view. If you change any property of the child image then it gets updated immediately (even unrelated properties like "Preserve Aspect")
5. Now add a "CanvasRenderer" Component to "MoveMe"
6. Move "MoveMe" again
7. Now the image is correctly moved along with the parent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #724455