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Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData... Read more
[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce: 1. Download 1002834_repro.zip 2. Switch to UWP 3. Build project 4. Open the project in VS and deploy to device ... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce: 1. Open the QA's attached project 2. Load the WebM file in the Video Player 3. Go to Playmode 4. Increase the Playback... Read more
Layout cannot be saved if its name contains '/' or '\'
To reproduce: 1. Create a new project 2. Select Window-> Layouts-> Save Layout 3. Save layout with a name that contains slash or bac... Read more
[Scripted Importer] Editor crash on mono_object_unbox when reimporting a...
Steps to reproduce: 1. Open the attached project "ImporterCrash.zip" 2. RMB on "Asset" -> Reimport 3. Observe the crash Reproducibl... Read more
[VCS] Changes made by other user using same workspace appear in version ...
Steps to reproduce: 1. Create two users using same workspace (userA and userB) 2. Create Project1 project in workspace and enable V... Read more
[TestRunner] GameObjects created during Unity Tests Runner tests are not...
To reproduce: 1. Download attached project "Test1.zip" and open in Unity 2. Click File > New Scene Note: Observe that Scene is name... Read more
Draw call cannot be batched when objects are affected by different refle...
Reproduction steps: 1. Download user's project and open in Unity 2. Open "test" scene 3. Open Window -> Debug -> Frame Debug 4. Sele... Read more
Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more
[PLM] 'Failure computing material mapping for Progressive Lightmapper' w...
Steps to repro: 1. Open attached project and 't1' scene; 2. Create Terrain gameobject (GameObject>3D Object>Terrain); 3. In the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains