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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2018.4
2018.4.4f1
2019.3
2020.1
2020.2
Issue ID
1253349
Regression
No
[Android][GLES] Setting blend shape weight on one object adjusts the value on other near objects on some devices
Repro steps:
1. Open attached project
2. Build and Run on Android
3. Use the sliders to change the blendshape values
Actual: From the second slider that gets adjusted other near objects get blended too
Reproducible with: 2018.4.23f1, 2019.3.16f1, 2020.1.0b12, 2020.2.0a13
Tested and reproduced on:
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
Didn't reproduce on:
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
iPhone 11 (iOS 13.5)
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Huatimes
Sep 25, 2020 09:40
Hi, Adreno 506 and Adreno 510 have same problem.
There are still problems in the lastest version of Unity.