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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X

Votes

1

Found in

2018.4

2018.4.4f1

2019.3

2020.1

2020.2

Issue ID

1253349

Regression

No

[Android][GLES] Setting blend shape weight on one object adjusts the value on other near objects on some devices

Mobile

-

Repro steps:
1. Open attached project
2. Build and Run on Android
3. Use the sliders to change the blendshape values

Actual: From the second slider that gets adjusted other near objects get blended too

Reproducible with: 2018.4.23f1, 2019.3.16f1, 2020.1.0b12, 2020.2.0a13

Tested and reproduced on:
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505

Didn't reproduce on:
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
iPhone 11 (iOS 13.5)

Comments (1)

  1. Huatimes

    Sep 25, 2020 09:40

    Hi, Adreno 506 and Adreno 510 have same problem.
    There are still problems in the lastest version of Unity.

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