Search Issue Tracker
Opening Unity causes instant crash (Project wizard)/Loading scene
Test on a few machines which it does not occur, in which case just follow the instructions upto the first crash. Unity crashes ever... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce: 1. Open the attached project 2. Select "cc_Mother of Dragon.FBX" model 3. Be sure that its Animation Type is set t... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the build fails during linking and throws errors -... Read more
[iOS] Internal profiler reports Static draw call statistics the same as ...
Steps to reproduce: 1. Open attached project (Batching_Test_WithDyanmicObjects.zip) 2. Switch to iOS 3. Make sure that Internal Pro... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
[Android] Creation of internal variant of shader failed
Error in the log: 02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling: 02-18 14:58:33.965 D/Unity ( 948): fragment eval... Read more
[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Play the scene - Note how the Fixed and Hinge joints fall, whi... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how there are odd artefacts composed of shapes coloured ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow