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1
votes
Won't Fix

[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...

OpenGL

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Apr 21, 2016

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Version/s:

Info: Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buff... Read more

0
votes
Postponed

Debugger continues instead of stepping over line.

CodeEditors

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Apr 21, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1. Open project "case_790439-DebugBug Edited" 2. Open "BugScene" scene 3. Open BugCode.cs with Visual Studio 201... Read more

0
votes
Fixed

Animation stops before reaching designated position

Animation

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Apr 20, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Play the scene 4. Select 'BoosterOpeningPrefab' in t... Read more

0
votes
Duplicate

Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...

Assets Management

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Apr 21, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Notice that it's not marked as dirty. That's because EditorSce... Read more

1
votes
Fixed

[Substances] Importing substance from asset store and adding it to GO th...

Substances

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Apr 21, 2016

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Version/s: 5.4.0b16

Steps to repro: 1. Launch Unity 2. Open asset store 3. Try to import the towel substance package Note: When the import dialog com... Read more

0
votes
Fixed

[Renderer] Pivot offset on the Y axis is inverted

Shuriken

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Apr 21, 2016

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Version/s: 5.4.0b16

The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project. 2. Select... Read more

0
votes
Fixed

[ComputeShader][WebGL]Console error when try to Dispatch Compute Shader ...

WebGL

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Apr 20, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1) Download attached project "Compute Shader Test.zip". 2) Play scene 3) error is printed in console expected r... Read more

0
votes
Fixed

[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone

DirectX

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Apr 19, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene "shadow" 3. Make sure that DX11 is enabled 4. Run the scene and notice t... Read more

0
votes
Won't Fix

[Collision] Lifetime loss on collision feels like it is subtracting too ...

Shuriken

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Apr 21, 2016

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Version/s: 5.4.0b15

Particle lifetime loss upon collision looks to be taking away too much lifetime. Repro steps: 1. Open LifetimeLoss scene from attac... Read more

0
votes
Fixed

[RotationBySpeed] Particles rotate at the same speed, regardless of thei...

Shuriken

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Apr 21, 2016

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Version/s: 5.3.1f1

Rotation by speed does not affect the rotation rate of particles based on their speed. Repro steps: 1. Open RotationBySpeed from at... Read more

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