Search Issue Tracker
Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity. 2) In Toolbar, select Fuzzy Too... Read more
Edges of spotlight flicker the further from 0,0,0 world postion spotligh...
Reproduction steps: 1) Open "case_800889_Repro" project 2) Open and build "spot test" scene for android 3) Using buttons on screen g... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window. See exception in Console: "ArgumentNullException: Argument cann... Read more
[OneColumnLayout] Project window list scrolls down to the last selected ...
Reproduction steps(GIF attached(second one)): 1. Open attached project. 2. Make sure that "One Column Layout" is selected for the p... Read more
Animation events don't fire on 0-1 frame
How to reproduce: 1. Download and open the project from attached link. 2. Open NeptuneLocomotion scene. 3. Find the Neptune@Standing... Read more
Animator glitches for a frame before entering the default state with nes...
Steps to reproduce: 1) Open the attached project 'AnimatorBug.zip'. 2) Open scene 'AnimatorBug.unity'. 3) Enter play mode. 4) Press ... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce: 1) Open the attached project. 2) Open scene 'TestScene.unity'. 3) Enter play mode. - There is a rotating shape ... Read more
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance retur...
1. Open the attached project 2. Open the available scene 3. Play scene 4. Check the console Having the BoxCast distance set to 0.00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used