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[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more
Blend causes artifacts
Project Steps: 1. Open scene "Test" 2. Move "Cube (1)" notices that color is not cleared Read more
[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...
Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it s... Read more
[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...
When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more
Player Size Statistics output is not available in Editor log since 5.3 v...
After building asset bundles Editor log should show ***Player size statistics*** like in this example page: http://docs.unity3d.com/... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
Call to WWW fails to return when downloading image on iOS in 5.3.1
1. On an new project in Unity 5.3.1 setup the facebook-unity-sdk 2. Add an facebook app id to the project. Anything should work like... Read more
Regularly asked to sign in before the project selection screen
How to reproduce: 1. Open Unity Editor 2. It requires to sign in 3. Sign in and select the project 4. Close the project 5. Open Unit... Read more
Animator added while creating new animation isn't saved and is missing a...
Steps to reproduce: 1. Create new project 2. Create new scene and save it as "repro" 3. Add empty game object 4. Select it and open... Read more
Flickering when moving camera around
To reproduce: 1. Build attached project 2. Run game 3. Move camera around in game level 4. Observe flickering (Flickering is less no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow