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Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene. Steps to reproduce: 1. Open project's Bedroom_nature scene 2. Open Bedr... Read more
[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
Crash during building when calling PrefabGenerator.Generate in a PostPro...
Steps to reproduce: 1. Open the attached project 2. Try to build the project for Windows standalone 3. Unity editor will crash 4. R... Read more
[3DIcons] Physic gizmos show random colors when "3D Icons" is disabled
How to reproduce: 1. Open the attached scene 2. Select the Cube and/or Capsule objects in the Hierarchy 3. Ensure that "3D Icons" is... Read more
[Preview] Inspector does not update when changing an "DontSaveInEditor" ...
Repro steps: 1. Open attached project 2. Create new object from menu "BugReport" / "Create unsaved GameObject" 3. Move newly created... Read more
Unity crashes when calling DontDestroyOnLoad( this ) if Alphabetical Sor...
- Enable "Alphabetical Sort" in Hierarchy tab. - Create a script that calls DontDestroyOnLoad( this ); in Start - Add the script to ... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce: 1. Open "repro.zip". 2. Open the only scene in "Scenes". 3. Press "play". Notice that the console outputs 9 first, th... Read more
Opening a package with Unity closed will overwrite included assets witho...
Steps to reproduce: 1. Open the attached project 2. Doubleclick the package "ImmediateImportProblem_oldTextures", but do not import ... Read more
[Crash] VertexBufferD3D11::EndWriteVertices. Crash after deleting GameOb...
1. Open attached project "repro_725280.zip" 2. Load "Main" scene and play 3. Wait for the man to walk to screen centre and the menu ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL