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[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Unity ads crash on android
Reproduction steps: 1) Open attached project. 2) In services window turn on ads. 3) Build and run. DUT: Google Nexus 4 - Android 5.... Read more
Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...
Steps to reproduce: 1. Open attached project 2. In top menu, go to "Window -> ScripableObject Editor" 3. In input field enter some ... Read more
NullReference exeption on creating new Material or Script
What happened When project has compile errors and you try to add Script or Material - you will get NullReference exeption How we ca... Read more
[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image
Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprod... Read more
[Audio] Adding an effect as a component does not honour the "Bypass effe...
[Audio] Adding an effect as a component does not honour the "Bypass effects" checkbox in the playmode Steps to repro: - Launch the ... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro: - Launch the attache... Read more
Connecting profiler rometly with different versions results in crash
To reproduce this case you are going to need: 1. Local network 2. Two PC machines ProjectSteps: 1. Create Project on 5.3 with compu... Read more
[HDR] Color picker normalized hex code is wrong
Project Steps: 1. Select material blue 2. Open color picker for Emission color 3. Set Color to white and move intesity slider above... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow