Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1233247
Regression
No
ShadowSamplingTent.hlsl in the CoreRP Library package is missing #ifndef and #define include checks when installed
How to reproduce:
1. Create and open a new project
2. Install Core RP Library Package
3. Open the "ShadowSamplingTent.hlsl" file from Library > PackageCache> com.unity.render-pipelines.core > ShaderLibrary > Shadow folder
Expected result: #ifndef and #define include checks are present in the "ShadowSamplingTent.hlsl" file
Actual result: #ifndef and #define include checks are missing from the "ShadowSamplingTent.hlsl" file
Reproducible with: 4.10.0-preview (2018.4.23f1), 7.4.1 (2019.3.16f1, 2019.4.0f1), 8.1.0 (2020.1.0b9), 9.0.0-preview.14 (2020.2.0a14)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 10.0.0):
Fixed in Core RP Library 10.0.0-preview.30