Search Issue Tracker
Force Single Instance works only when launching app file but you can sti...
Force Single Instance works only when launching app file but you can still open new instance via Contents/MacOS/appname 1. What hap... Read more
UWP project Solution (.sln) file opens VS 2015 instead of VS 2017
Steps to reproduce: *have both, Visual Studio 2015 and 2017 installed* 1. Create or open any Unity project 2. Select "Visual Studio ... Read more
[WSA] When "Unity C# projects" is selected in Build window, player tests...
Steps to reproduce: 1. Open the attached project (Empty3DProject.zip) 2. Switch platform to Windows Store 3. Open Test Runner 4. Cli... Read more
Creating object inside monoBehaviour causes editor to crash
Steps to reproduce: 1. Download 915608_repro.zip and open "new" scene 2. Enter play mode Expected results: Editor should have pause... Read more
Unity crashes in UpdateShaderUsageTagRecursive every time when building ...
1. Open the attached "CrashRepro" project 2. Go to File --> Build Settings 3. Build the Standalone Player Expected result: Player ... Read more
[Android] Distortions on the screen when application launches if Show Un...
Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to Android 3) Player Settings >> Splash Image >> disa... Read more
Changing Transform Values in Play Mode only transforms the object's Coll...
To reproduce: 1. Open attached Unity project "Cloth.zip" 2. Open "Test" scene 3. Go into Play Mode 4. Change Transform values of the... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" and play it 3) Wait a few seconds 4) Press play again... Read more
Assertion failed: Assertion failed on expression: 'm_SendState.state == ...
Steps to reproduce: 1) Create a new project. 2) Enable Collab. 3) In the Collab popup, press on 'Invite Teammate' (three people) ico... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce: 1. Open the attached project 2. Build and run on device Actual result: VP8 1080p video is trying to play. If one c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode