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Inspector displays Light Type as integer
To reproduce: 1. Add point light to scene 3. Notice that Light Type in inspector is displayed as integer Read more
Setting Selectable.colors allocates memory
Steps to reproduce: 1. Open attached project "SetColor.zip" 2. Open scene "repro" 3. Open "SetColorAlloc.cs" script and notice that... Read more
Derived NetworkManager with Awake method breaks NetworkManager if loadin...
Steps to reproduce: 1. Open attached project 2. Open NetworkTestWorking scene and play 3. Host and observe everything happening as... Read more
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps: 1. Open attached project "AnimationTest" 2. Open scene "Demo" 3. Enter play mode 4. Observe both Scene window an... Read more
[SceneView][Networking] Network Manager crashes Scene view when initialized
Repro steps: 1) Open the project and main scene 2) Play it and Press LAN Host in the Game view 3) Press Client Ready 4) Click on Sc... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project 2. Open 'bug' scene 3. Inspect 'Main Camera' game object, notice it has SSR effect... Read more
[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...
How to reproduce: 1. Open the attached project 2. Open BundleScene scene and build Lighting 3. Build asset bundle BugRepro->BuildBun... Read more
UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project 2) look into console for error messages 3) check HowToMakeErrors.cs file for code Read more
[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps: 1) Open the project and LobbyScene 2) Hit play and select LAN Host 3) Notice NetworkDontDestroyOnLoadObject in the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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