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[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip" 2. Download attached FBX "Test.fbx" 3. Drag Test.fbx to project tab and n... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
It's not possible to open the "Unity/About Unity..." menu in the Project...
How to reproduce: 1. Open Unity 2. With the Project Selector window open, go to the Unity/About... menu - Note that it's not poss... Read more
[DX11/MT] Enabling GPU profiler on DX11 players crashes player in "GfxDe...
Enabling the GPU profiler targeted at a Jobified player running in DX11 crashes the player. Does not reproduce with DX12. Expected:... Read more
[Mecanim] Write defaults locks non-animated properties
Steps to reproduce: 1) open users attached project 2) scene 'MoveRecTransform' 3) select 'Canvas' from hierarchy and open animator w... Read more
LoadSceneAsync stalls when using sbar assets
Steps to reproduce: 1. Download and open attached project "sbar loadSceneAsync test.zip" 2. Open and play scene "_Project/Scenes/GUI... Read more
Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...
Steps to reproduce: 1. Open attached project 2. Open scene "enemies" 3. Run it 4. Unity crashes at physx::EdgeChangeManager::cleanu... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow