Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X

Votes

1

Found in

2019.4

2020.1.0b10

2020.2.0a12

Issue ID

1251974

Regression

Yes

[iOS] Building with Default Icon for the second time causes the Build to fail "System.IO.__Error.WinIOError DirectoryNotFound"

Build Pipeline

-

Reproduction steps:
1. Create a new project
2. Switch platform to iOS
3. Import any PNG file ("pnggrad16rgb.png" in edits)
4. Set the PNG as Default Icon in Player Settings
5. Go File -> Build Settings -> Build
6. Select folder and Save
7. You will receive errors regarding unfreed allocations ALLOC_TEMP_THREAD, but the build will succeed
8. Go File -> Build And Run (read note 1)

Expected result: build succeeds
Actual result: build fails with errors: DirectoryNotFoundException System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath)...

Reproducible with: 2020.2.0a12, 2019.4.1f1
Not reproducible with: 2018.4.22f1, 2019.3.15f1, 2020.2.0b11, 2020.2.0a11, 2020.2.0a13 -> fix version

Notes:
1. In step 8 you can also Append an existing build
2. The issue is fixed in 2020.2.0a12

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a13

  2. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.7f1 (e992b1a16e65)

Comments (3)

  1. savantedroid

    Jun 20, 2020 13:40

    How come LTS version has a bug that prohibits a build :)

  2. ivug

    Jun 18, 2020 04:13

    You should fix this in 2019.4 LTS

    How do you expect we can build for iOS with this issue?

  3. magnetica

    Jun 12, 2020 12:52

    also present in 2019.4 LTS.. OMG

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.