Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
1
Found in
2019.4
2020.1.0b10
2020.2.0a12
Issue ID
1251974
Regression
Yes
[iOS] Building with Default Icon for the second time causes the Build to fail "System.IO.__Error.WinIOError DirectoryNotFound"
Reproduction steps:
1. Create a new project
2. Switch platform to iOS
3. Import any PNG file ("pnggrad16rgb.png" in edits)
4. Set the PNG as Default Icon in Player Settings
5. Go File -> Build Settings -> Build
6. Select folder and Save
7. You will receive errors regarding unfreed allocations ALLOC_TEMP_THREAD, but the build will succeed
8. Go File -> Build And Run (read note 1)
Expected result: build succeeds
Actual result: build fails with errors: DirectoryNotFoundException System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath)...
Reproducible with: 2020.2.0a12, 2019.4.1f1
Not reproducible with: 2018.4.22f1, 2019.3.15f1, 2020.2.0b11, 2020.2.0a11, 2020.2.0a13 -> fix version
Notes:
1. In step 8 you can also Append an existing build
2. The issue is fixed in 2020.2.0a12
Comments (3)
-
savantedroid
Jun 20, 2020 13:40
How come LTS version has a bug that prohibits a build :)
-
ivug
Jun 18, 2020 04:13
You should fix this in 2019.4 LTS
How do you expect we can build for iOS with this issue?
-
magnetica
Jun 12, 2020 12:52
also present in 2019.4 LTS.. OMG
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13
Resolution Note (fix version 2019.4):
Fixed in 2019.4.7f1 (e992b1a16e65)