Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1253853
Regression
No
Audio Source passes incorrect spatial blend parameter to native audio spatializer when Audio Clip is not set
How to reproduce:
1. Open the attached project "1253853.zip"
2. Open the "Test" Scene
3. Enter the Play Mode
Expected result: audio noise is played
Actual result: no audio is played
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b13, 2020.2.0a15
Notes:
- Make sure to check Play On Awake checkbox so Audio would start playing
- The attached project is set to play audio noise when spatial blend parameter is wrong
- The example project demonstrating the issue uses .dll format spatializer, hence, I was not able to check if the issue reproduces on other platforms (e.g. Mac / Linux)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note:
A Wont Fix for now due to the current Fmod behavior, that if a AudioSource don’t have a clip associated, if will not do the proper panning for the speaker channels. It requires changes inside Fmod, which we don’t prioritize at the moment