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Fixed in 2020.2.X

Votes

0

Found in

2020.1.0a23

2020.2.0a11

2020.2.0a14

Issue ID

1253960

Regression

Yes

[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As

Windows

-

EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As.

Steps to repro:
1. Create a new HDRP template project.
2. Project Window > Click on "+" > Shader > PBR Graph.
3. Open Newly Created Shader Graph > Add Vector1 Property > Save.
4. Click on "Save As" button > Save > Click on Yes.
5. Repeat step 4.

Actual Result:
EndLayoutGroup: BeginLayoutGroup error is in the console.

Expected Result:
No error in the console.

Reproducible in:
2020.2.0a14, 2020.2.0a12 with Package Version 9.0.0, 8.1.0.

Working Fine in:
2020.2.0a11, 2020.1.0a23 with Package version 8.0.1.

Environment:
Occurring only on Windows.

Stacktrace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a17.2267

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