Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a23
2020.2.0a11
2020.2.0a14
Issue ID
1253960
Regression
Yes
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As.
Steps to repro:
1. Create a new HDRP template project.
2. Project Window > Click on "+" > Shader > PBR Graph.
3. Open Newly Created Shader Graph > Add Vector1 Property > Save.
4. Click on "Save As" button > Save > Click on Yes.
5. Repeat step 4.
Actual Result:
EndLayoutGroup: BeginLayoutGroup error is in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a14, 2020.2.0a12 with Package Version 9.0.0, 8.1.0.
Working Fine in:
2020.2.0a11, 2020.1.0a23 with Package version 8.0.1.
Environment:
Occurring only on Windows.
Stacktrace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a17.2267