Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.9.2
Issue ID
ADDR-1265
Regression
No
[WebGL] Incompatible bundles warning is being immediately cleared out when entering Play Mode
Reproduction steps:
1. Open the attached project ("case_1243927-BundleWarningWebGL.zip")
2. Switch build target to WebGL
3. Open the repro scene ("SampleScene")
4. Open Addressables Groups window
5. Set "Play Mode Script" to "Use Existing Build"
6. Build bundles
7. Enter Play Mode while inspecting Console window
Expected result: Warning about bundles built for WebGL being incompatible with the Editor is not cleared
Actual result: Warning can briefly be seen and then it is cleared after entering Play Mode
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Reproducible with package versions: 1.1.5, 1.9.2
incompatible bundles warning is being immediately cleared out when entering Play Mode
Note: The warning is being cleared out immediately because it is thrown while still in Edit mode, and the Console has the "Clear on Play" setting turned on by default.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment