Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
2
Found in
2018.4
2020.2
2020.2.0a10
Issue ID
1249794
Regression
No
Particles using World Collision leak through Edge-Collider's points when Collision Quality: High
Reproduction steps:
1. Open attached project "ParticlePhysicsTest" and scene "SampleScene"
2. Enter Play Mode
3. Observe the particle system
Expected result: The collider stops the particles
Actual result: Some particles leak through the Edge-Collider's points
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment