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Issue ID




[SRP Core] Exception thrown when placing a tile that's larger than the tilemap grid size

Package: Scriptable Render Pipeline Core


Reproduction steps:
1. Open attached project "" and scene "SampleScene"
2. In Hierarchy window, select the "Grid" GameObject
3. In Tile Palette window, select the "Square" sprite
4. In Scene window, draw a single "Square" tile

Expected result: No exception is thrown
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." exception is thrown

Reproducible with: 2019.4.0f1 (URP 7.3.1), 2020.1.0b11 (URP 9.0.0-preview.14), 2020.2.0a13 (URP 9.0.0-preview.14,HDRP 9.0.0-preview.13)
Could not test with: 2018.4.23f1 (URP package unavailable)

1. The issue reproduces with HDRP.
2. The issue reproduces with Tilemap Renderer "Mode" - Individual, and "Detect Chunk Culling Bounds" - Auto
3. The issue reproduces when placing an individual sprite initially, or when undoing the initial sprite. E.g. If working with two sprites, both will throw exceptions upon drawing their initial tiles and upon undoing them.

  1. Resolution Note:

    Fixed in 2020.2.0a15

  2. Resolution Note:

    Fixed in 2019.4.4f1

  3. Resolution Note:

    Fixed in 2020.1.0b14

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