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Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
Slicing leaves artifacts on some sprites
To reproduce: 1) Open the attached project and load "Scene2" 2) Notice that there is thin line near the "right sign" (attached "Slic... Read more
[Collision] wheel collider phases through another collider
Reproduction steps: 1. Open attached project. 2. Open and play "AssetStorePackages > MUS80 toon car project folder > scene > Col" sc... Read more
[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. Import "Free_SpeedTrees" package from A$; 4. Add Terrain gameobject (G... Read more
Crash related to render node queue when selecting large prefab with lots...
Steps to reproduce: 1. Download and import attached project. (crash_project_dx.zip) 2. Try to drag and drop Terrain.prefab into the... Read more
[Depth of Field] Toggling new Depth of Field effect does not refresh gam...
Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce: 1) Open attached project 2) Build and run on non-Tegra device 3) See either black screen or brokenly rendered one (att... Read more
Standard cylinder GameObject has capsule collider attached
To reproduce the issue: 1. Crete new project (or open any other project) 2. Add cylinder GameObject into the scene 3. Inspect the co... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
Editor gives no previews for submeshes
Repro: 1. Open attached project. 2. go to Models/Static/ 3. Click a mesh and expand it to see submeshes 4. observe no submesh Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow