Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1152989
Regression
No
[Interactions] "Hold" interaction fires Performed phase as soon as the key is pressed.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/557
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Go to folder: Assets -> Demo -> SimpleDemo
3. Open the SimpleDemo Scenne
4. Open SimpleControls InputAction asset
5. Select PrimaryAction under "fire" in the middle section
6. In the right section, remove Tap and Slow Tap from Interactions
7. Add Hold to Interactions and change "Hold Time" to 2
8. Enter Play mode and click left mouse button
Actual: Player fires as soon as the left mouse button is pressed
Expected: Player fires after the left mouse button is pressed for 2 seconds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment