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Fix In Review

Votes

6

Found in

2018.3.5f1

Issue ID

1149184

Regression

No

[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to flicker Unity splash screen with Single Pass mode

XR

-

To reproduce:
1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's shader FX/Glass/Stained BumpDistort)
2. Build and run on Oculus GO or Quest with Stereo Rendering Mode set to Single Pass
3. Observe the results via the device

Result: right eye of the devices only produces flickering Unity logo screen, shader does not produce reflections

Reproduced in: 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2

Note1: reproducible on Oculus GO, and Oculus Quest, does not reproduce on Oculus Rift
Note2: not reproducible on Multi-pass

Comments (3)

  1. 9a27a185e150bac7002db9fe66cfed74?d=mm

    LiminalTeam

    Sep 23, 2019 01:08

    Anyone found a fix for it?

  2. 205576552a27cb5062f246fe16a02f3e?d=mm

    jhhigginscgc

    Sep 14, 2019 00:01

    @VR

  3. 205576552a27cb5062f246fe16a02f3e?d=mm

    jhhigginscgc

    Sep 14, 2019 00:01

    Any fix found for this? Seeming something very similar in a simple scene with only a couple small scripts.

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