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[Timeline] Empty Signal Emitter added on closing "Select Signal Emitter"...
Empty Signal Emitter added on closing "Select Signal Emitter" window. Steps to repro: 1. Open the attached project. 2. Hierarchy > ... Read more
Standalone build crashes when custom shader with local keywords and Stan...
How to reproduce: 1. Open the attached '1258697-crash-custom-shader.zip' project 2. Build and Run the "test_standard" Scene for stan... Read more
[URP] URP Shader Materials with Transparent Surface Type are rendered in...
How to reproduce: 1. Open users attached project "Bug.zip" 2. Open "scene" Scene 3. In the Scene View, move the camera around and ob... Read more
NotImplementedException thrown when accessing X509Chain.ChainStatus in c...
How to reproduce: 1. Open user-submitted project (certificate-validation-bug.zip) 2. Open the SampleScene 3. Enter Play Mode Expect... Read more
[Timeline] Player head does not set on the first frame on clicking the P...
Player head does not set on the first frame on clicking the Preview button. Steps to repro: 1. Open the attached project. 2. Hierar... Read more
[Line Renderer] Reset functionality does not work in Simplify Preview, T...
Reset functionality does not work in Simplify Preview, Tolerance and in Additional Settings Steps to Reproduce: 1. Create a new Pr... Read more
[Line Renderer] Tolerance value does not get reset on opening a new Editor
Tolerance value does not get reset on opening a new Editor. Ideally in new Editor components value should be set to the default valu... Read more
[IL2CPP] Collections error is thrown when building Addressables and targ...
Reproduction steps: 1. Download and open the submitted project "collections-repro.zip" 2. Make sure that Il2CPP scripting backend is... Read more
Crash on MemorySnapshotOperation::SubmitData after creating a Player Mem...
Reproduction steps: 1. Open user's attached project 2. Go to Edit > Build Settings, build a Development Build and run it 3. Go to Wi... Read more
[URP] Render Texture gets progressively blurrier when Mip Maps are enabled
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Hierarchy, select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window