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Dropdown menu can only be opened once
Steps to reproduce: 1. Create empty project 2. Create Canvas element 3. Add Dropdown menu element to Canvas element 4. Play scene 5.... Read more
[Editor] Shift selecting (multi selection) in scene view does not work
Steps to reproduce: 1) open the project 2) scene 'Main' 3) select cube in scene view 4) shift+select sphere in scene view Expected:... Read more
[Preferences][Windows] External editor setting is ignored and MonoDevelo...
Repro steps: 1) Open the project 2) Open preferences and make sure external script editor is set to Visual Studio 3) Double-click on... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks. Reproduces on forward and deferred. Steps: ... Read more
[Directional Light] Real-time directional light shadows cause visual art...
Directional lights shadows displays visual artefacts when viewed at an angle/at a distance in the Scene view. Repro steps: 1. Open ... Read more
[Light] Some Baked/Mixed light shadow settings get cropped in the inspec...
When resizing the inspector window, some of the text for bakes/mixed light shadow settings gets cropped. Repro steps: 1. Create a l... Read more
[WebGL] Builtin Anti-Aliasing does not work in scenes with Image Effects
-e: Any Image Effect will disable Anti-Aliasing on WebGL -repro: --build and run test.scene from attached project --the image will... Read more
[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps: 1. Create new projects 2. Import oculus u... Read more
[VR] Turning off camera crashes
Project Steps: 1. Play scene 2. Turn off all cameras 3. Crash! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow