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[entreprise support] When Graphics API for standalone is set to GLCore, ...
Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip) 2. Switch the build target to iOS (or Android) 3. Right-cl... Read more
[OSX][SceneView] Brush cursor position is updating with delay when movin...
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Add terrain gameobject (Gameobject -> 3D Object -> Terrain); 4. Go ... Read more
Building the game with Lighting baking throws m_SystemData.empty() and s...
To reproduce: 1. Open newly attached LightningCrash project 2. Open s.unity scene 3. Make sure that GI is baking 4. Build and Run Ex... Read more
[Scene] Can't shift-click to multi-select objects in scene view.
Multiple objects can no longer be selected by shift-clicking on them in the scene view. Repro steps: 1. Open TestScene from attache... Read more
[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security
-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro: --Attempt ... Read more
[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4
To Reproduce: 1. Build and run the app on iOS. 2. Enter some name for the match and click Create. 3. Observe that when CreateMatch ... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more
[Editor] <ENTER> unsuccessful at updating serialized field within a publ...
"If I create a public array and serialize the field, I cannot move the property anywhere past 0, or it will revert to the previous p... Read more
[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity; 2. Add Terrain component (GameObject -> 3D Object -> Terrain); 3. Go to any Inspector's tab of Terra... Read more
[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...
1) Create a new Canvas. 2) Set the reference pixels in the Canvas scaler to 0 3) Add an image 4) Select an image, any image will do ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow