Search Issue Tracker
[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce: 1. Have two users on the same Git project with at least one empty folder 2. With user 1: delete the folder and com... Read more
Asset hashes vary when transferred between machines
Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more
Creating a new project when the editor layout includes Player Settings w...
How to reproduce: 1. Create a new Unity project 2. Open Player Settings window and choose "XR Settings" tab 3. Close this project 4.... Read more
Multiplayer HLAPI ArgumentException errors when updating project.
When updating a project from 2018.4 to 2019.3.0b3 the console contains the error: ArgumentException: Invalid Path. It seems to be re... Read more
Pixel Perfect Camera Component does not maintain the aspect ratio when t...
How to reproduce: 1. Open the attached project ("case_1188695-Project.zip") 2. Open the AspectRatioBug from the Scene folder 3. Ente... Read more
[XR] Errors are thrown when Assets/XR folder is deleted
How to reproduce: 1. Create a new Unity project 2. Open Player Settings window and choose "XR Settings" tab 3. Notice that the Asset... Read more
[Terrain Tools] Terrain gets Terraced when Smoothed near the edge of the...
Reproduction steps: 1. Open the attached project named Case_1186005 2. Open the Sample Scene and select the Terrain 3. Hold Shift an... Read more
[Addressables] InstantiateAsync().Task is never completed
How to reproduce: 1. Open the attached project ("case_1188428-Test_Addressables.zip") 2. Open the repro scene ("Bootstrap") 3. Switc... Read more
Using a ScrollRect the movement is Jerky when you try and scroll with mu...
To reproduce: 1. Download attached project and open in Unity 2. Build for iOS 3. Deploy the Xcode project to the iOS device 4. Plac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection