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Fixed

Fixed in 2020.1.X

Votes

0

Found in

2020.1.0a8

2020.1.0b9

2020.2.0a1

Issue ID

1249167

Regression

Yes

Custom Editor of a ScriptableObject gets destroyed when renaming a Sub Asset while the Tile Palette window is open

Asset - Importers

-

How to reproduce:
1. Open the attached "ImportAssetBug" project
2. Open Tile Pallete window from Window > 2D > Tile Palette
3. Select "TestAsset.asset" from the Assets folder
4. Double click on "Element 0" called "Test 5" in the Inspector window
5. Change the "Name" field value to "Test 6" and hit Enter

Expected result: the custom Editor remains open and no errors are thrown
Actual result: the custom Editor gets destroyed, reopened and a "NullReferenceException" error is thrown

Reproducible with: 2020.1.0a8, 2020.1.0b10, 2020.2.0a1, 2020.2.0a3
Not reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0a7, 2020.2.0a4, 2020.2.0a11

Notes:
-This reproduces with AssetDatabase.SaveAssets and AssetDatabase.ImportAsset methods in the Custom Editor Script

  1. Resolution Note:

    Fixed in 2020.2.0a4

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.4f1

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