Search Issue Tracker
Fixed
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a8
2020.1.0b9
2020.2.0a1
Issue ID
1249167
Regression
Yes
Custom Editor of a ScriptableObject gets destroyed when renaming a Sub Asset while the Tile Palette window is open
How to reproduce:
1. Open the attached "ImportAssetBug" project
2. Open Tile Pallete window from Window > 2D > Tile Palette
3. Select "TestAsset.asset" from the Assets folder
4. Double click on "Element 0" called "Test 5" in the Inspector window
5. Change the "Name" field value to "Test 6" and hit Enter
Expected result: the custom Editor remains open and no errors are thrown
Actual result: the custom Editor gets destroyed, reopened and a "NullReferenceException" error is thrown
Reproducible with: 2020.1.0a8, 2020.1.0b10, 2020.2.0a1, 2020.2.0a3
Not reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0a7, 2020.2.0a4, 2020.2.0a11
Notes:
-This reproduces with AssetDatabase.SaveAssets and AssetDatabase.ImportAsset methods in the Custom Editor Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Fixed in 2020.2.0a4
Resolution Note (fix version 2020.1):
Fixed in 2020.1.4f1