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[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This probl... Read more
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps: 1. Open attached project with debug build of editor/player in d3d11 mode. 2. Notice, that kMaxSupportedTextureUn... Read more
[Canvas] When scaling World Space Canvas from zero its child UI elements...
Steps to reproduce: 1. Open attached project using Unity 5.1 2. Open scene "main" 3. Run it 4. Notice that bottom Canvas is enlarge... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.1 2. Download attached FBX file and import it 3. Notice error in console th... Read more
Animation which doesn't use root motion is shaking in preview
How to reproduce: 1. Open the attached project 2. Open Berserker(Ieva) scene 3. Select Berserker in Hierarchy and notice that it has... Read more
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce: 1. Open the attached project 2. Open Berserker(Ieva) scene 3. Select transition from Idle to Intro and preview the... Read more
5.4b5 Unity crashes in Enlighten related code after reloading project an...
Crash when going in/out of play mode. 1. Open project run GenerateStuff scene. 2. Add additional scenes (for instance 1,2 and 3) 3.... Read more
[MaterialInspector] Input fields for Vector values X Y Z W are missing
Steps to reproduce: 1. Open attached project "768796.zip" 2. Open "Assets/Vector GUI Text" folder 3. Select "VectorGUIText.mat" mat... Read more
[Shadows] Shadows: Directional shadows will present shadow acnee when us...
Shadows: Directional shadows will present shadow acnee when using a custom projection matrice and a very large frustum (20k+) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow