Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a7
Issue ID
1250290
Regression
Yes
Silent crash on ImageConversion.EncodeToJPG method when entering Play Mode
How to reproduce:
1. Open the attached 'Crash.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
Reproducible with: 2020.2.0a7, 2020.2.0a12
Not reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a5
Notes:
- Not reproducible with EncodeToPNG, EncodeToTGA, EncodeArrayToJPG
- Reproducible with OpenGL Core, DX11, Metal
- The last line before the crash in the Editor logs is: "AcceleratorClientConnectionCallback - disconnected - :0"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a15