Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.3.9f1
2020.2
Issue ID
1239813
Regression
No
Images with EncodeToPNG encoding have blue tint when TextureFormat.R8 format is used
How to reproduce:
1. Open the attached '1239813.zip' project
2. Open 'Script' script and observe textures' TextureFormat
3. Enter Play Mode
4. Observe 'R8Texture' texture color in Assets folder
Expected result: 'R8texture' texture is grey
Actual result: 'R8Texture' texture has blue tint
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Notes:
1. Screenshot of the issue is attached in Edit
2. Reproducible with EncodeToJPG, EncodeToPNG
3. EncodeToJPG crashes with 2020.2
4. Reproducible with Gamma and Linear color spaces
5. Reproducible with Metal, DX11, OpenGL Core
6. 2018.4.23f1 TextureFormat.R16 has blue tint too; blue tint is only reproducible with TextureFormat.R8 from 2019.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1