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Folder Structure missing from Assembly-CSharp.csproj
To reproduce: 1. Open any project that has a few scripts in different folders2. Build it for Windows store with a C# project3. Open ... Read more
[UI] Cannot enter or change text component value of input field after it...
Steps to reproduce: 1. Create new project.2. Create UI->InputField3. Duplicate it with Ctrl + D4. Try to change value of Text com... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce:1) Open the latest attached pro... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
Crash when running scene with particle system using LightsModule in it
Open scene Tests/11_ParticleTests_LightsModule in the attached project and press Play in the Editor. It will crash after 3-5 seconds... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
Font created at runtime does not show up when added to Text
Steps to reproduce:1. Open the attached project (Vendor6.zip)2. Open the Assets/ZZZTEST/_testPlayer.unity scene3. Run Unity4. Observ... Read more
[Win] Editor crash on trying to play clip from URL
-e: see title -repro:--open scene from attached project--set video component to play clip from url http://files.unity3d.com/stefan/w... Read more
Sprite editor doesn't slice sprite if cell contains black color and alpha
Steps to reproduce:1. Download repro858043.zip2. Try slicing sprites "img#000000" and "img#030303" with grid by cell size. Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
- Empty lists can be applied in Additional Compiler Argument list in Project Settings
- [Vulkan][OpenXR] SRP Foveation Regions Not Centered when eye-tracking is not used
- Long Color Library name overflows outside input field bounds
- Shader Graph validation and Metal threadgroup memory warnings thrown when installing HDRP package in Universal 3D Template