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[Android, DX12] Crash when opening a scene on Android Platform while Edi...
[Android, DX12] Crash when opening a scene on Android Platform while Editor is still using DX12 Steps: 1. Open repro project, make ... Read more
Rebuilding textures on object with instantiated substances affects the o...
Reproduction steps: 1. Open the attached project "SubstanceTextureRebuildRepro.zip"; 2. Open the TestScene; 3. Enter a play mode. E... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce: 1. Open project attached 2. In Project window, select TestSprite3 3. In Inspector window, make sure change sprite's Wr... Read more
Player Build Window does not update scenes when EditorBuildSettings.scen...
Steps to reproduce: 1. Open the attached project 2. Open Menu bar -> Window -> Example Window 4. Open Build Settings 5. Add a scene ... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more
CRASH on MonoManager::EndReloadAssembly on our build machine
To reproduce: Have too many test scripts when opening Unity. Already fixed in 5.5.5p1 and onwards. Read more
[Mixed Reality] UWP build does not render orbital trails in 2017.2
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Open Visual St... Read more
[Mobile] Event System sometimes detects dragging when clicking UI button...
To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project. 2. Build and run the project on high DPI phone. E... Read more
Additional Vertex Stream broken when painting Vertex Color
There are 3 different bugs in this report. I filed them together as the underlying code or problem might be the same. There are 3 ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected