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0
votes
Won't Fix

CharacterController ignores collsion when there are many trigger colliders

Physics

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May 09, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) open users project 2) play the scene 3) navigate with arrows - capsule falls through ground ignoring any typ... Read more

0
votes
Fixed

[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...

Windows Store Apps

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May 06, 2016

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Version/s: 5.3.4p4

In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached a... Read more

0
votes
Fixed

Freezes editor importing .obj file

Asset Import

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May 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Create new unity project 2. import attached "WallE.obj" - freezes editor Reproduced: 5.3.4p6, 5.4.0b18 Not ... Read more

0
votes
By Design

Shader doesn't receive shadows from sprites

Shaders

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May 03, 2016

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Version/s: 5.3.4f1

Reproduction steps: In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shado... Read more

1
votes
Won't Fix

[DualMonitors][Editor]Editor window doen not remember its size after bei...

Window management

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Have two monitors set up. 2. Open attached project (or create and open a new one). 3. Extend the width of "Ed... Read more

2
votes
Fixed

[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...

Profiling

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May 09, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1. open attached project 2. open scene "Wilderness_lvl_08" 3. build and run for standalone - leave the game runn... Read more

4
votes
Won't Fix

[VR][Build] Cursor.LockState doesn't work in VR Build

XR SDK

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May 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open attached project 2. Turn on VR mode 3. Build project including "MainScene" scene Actual re... Read more

0
votes
By Design

Scripts stripped from prefab included into an asset bundle

Editor - Other

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May 05, 2016

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Version/s: 5.3.4p4

How to reproduce: 1. Open attached project 2. Build to OSX Standalone and run - Note that there are no buildings showing up on the... Read more

4
votes
Fixed

[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...

Shuriken

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May 09, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash" 2. Open scene "MainScene" 3. Press Play 4. Select the _Pl... Read more

0
votes
By Design

RectTransform.rect.Set() doesn't make changes

UI

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May 10, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached "Case 795490 repro" project 2. Open "test" scene 3. Play the scene 4. Observe Rect Transform's ... Read more

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