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[HDRP] Reflection text is clipped of Transparent Screen Space Reflection...
Reflection text is clipped of Transparent Screen Space Reflection under Lighting in HDRP Default Settings. Steps to repro: 1. Creat... Read more
[HDRP] ArgumentNullException errors are thrown on disabling "Big Tile Pr...
ArgumentNullException errors are thrown on disabling "Big Tile Prepass" under Light Loop debug in HDRP Default Settings. Steps to r... Read more
[Profile Analyzer] Unnamed thread message appears when pulling in data i...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profiler (Window->Analysis->Profiler) 3. Open Profile Analyzer ... Read more
[Addressables] CacheInitOp not getting updated after the first frame
The cache initialization operation (CacheInitOp) doesn't get updated after the first frame. This may only manifest if something els... Read more
[Input System] Oculus Touch Controllers on Oculus Quest not handled
See https://github.com/Unity-Technologies/InputSystem/issues/730 Read more
[Profiler] throws errors when Play Mode is paused after closing and open...
How to reproduce: 1. Create and open a new project 2. Install Profile Analyzer package from the Package Manager 3. Open Profiler and... Read more
Memory Profiler scrambles the type and member variables referenced
Steps to reproduce: 1. Open a new project 2. Import "Snapshot-637218720955848055.snap" memory snapshot 3. Select Table -> All Manage... Read more
[Shadergraph] Creating a recursive subgraph crashes unity and makes proj...
Reproduces on master (7421e9d5b3) Reproduces in 8.1.0 Repro steps: 1. Create 3 subgraphs, A B and C 2. Drag B into A and connect it... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193) Does not reproduce on 8.1.0 Repro steps: 1. Open a shadergraph 2. Create a Vector 1 property and d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation