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Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip) 2. Open scene: Classic_E06_F01 3. Select cam... Read more
[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug" 2) Open scene "Demo" 3) Set build target to Android 4) Make sure that Graphics Emulation is ... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Exynos 5 SoC family 3. App cras... Read more
Display.main returns left screen instead of selected main in Win Standal...
To reproduce the issue follow the steps: 1. Have at least two display connected 2. Open "Test5_4" project 3. Open "Main" scene 4. Bu... Read more
Shadow disappears with oblique projection matrix, fix for case 686520 do...
Reproduction steps: 1) Open attached project "ObliqueProjectionShadows" 2) Open Assets/Problem/Problem scene 3) Enter play mode --- ... Read more
[Linux Editor] Mouse clicks are registered on the wrong side of the scre...
Steps to reproduce: 1. Download and open the attached project ("Bug Test Project") 2. Build for Linux architecture X86_64 and Run it... Read more
OnClientError() does not throw an error when connection times out
Reproduction steps: 1. Open the attached project 2. Open scene "offline" 3. Play 4. Click the "Connect" button 5. Notice that there... Read more
[Android] When screen resolution is changed there is a frame with graphi...
Reproduction steps: 1) Open attached project "ResolutionChangeBug" 2) Build scene "Test" for Android 3) Run on a device --- Every se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device